Dungeon Astrub

Sandy Castle

Level 20 dungeon in the Astrub Rocky Inlet, at [13,-28]: six rooms of Snappers, each armored in its color, and a small boss who heals himself, Sponge Mob. Quests and key, map of the rooms, strategy, monsters, achievements and loot.

Sandy Castle: the dungeon entrance, at [13,-28] (Astrub Rocky Inlet)
The castle entrance in the Astrub Rocky Inlet

Quests linked to the Sandy Castle

Two quests give the key, a third is completed on Sponge Mob. Accept Foam Dungeon before entering: a fight won without the quest in progress doesn't count.

Do these first

Like a Snapper out of Water

Level 20 quest

She gives you the dungeon key. Defeat 3 White, 3 Blue, 3 Brown and 3 Green Snappers on the beaches of the Rocky Inlet, in any order you like, then go back to Gorton Fisher.

Start
Gorton Fisher, Astrub Rocky Inlet
Prerequisites
Level 15

Sandy Castle Key iconSandy Castle Keyand 31,000 XP

Accept before entering

Foam Dungeon

Level 20 quest

The dungeon quest. Belina Thumb sends you to inspect the castle: defeat Sponge Mob in a single fight, discover the Sandy Castle exit, then report back to her. She opens the next one, Rikiki Dungeon.

Start
Belina Thumb, Astrub
Prerequisites
Level 20

Another key

Wartella's Teeth

Level 20 quest

A second key, with no fight. Follow the dialogues between Wartella and Red Sharkham at the harbour, then hand 6 Piglet Milk to Wartella.

Start
Wartella, Madrestam Harbour
Prerequisites
Level 11

Sandy Castle Key iconSandy Castle Keyof the Shigekax and 31,000 XP

For later

Sponge Mob's soul is in demand. The Ochre Dofus quest asks for the souls of many dungeon guardians: capture this one while you're passing through, with a Soul Stone for Small Souls.

Start
Otomai, Otomai Island
Prerequisites
Level 40

Ochre Dofus iconOchre Dofusat the end of the 19 steps

During events

  • Merry Kwismas level 20, repeatable
    Defeating Sponge Mob in a single fight is part of the quest. Harry Kwismas, .
  • Tiwotokar Simulation level 20, repeatable
    Tiwotokar can designate Sponge Mob as the guardian to defeat. Astrub, .

The key is also used elsewhere: the Almanax offering Offering for Mascha asks for a Sandy Castle Key from Antyklime Ax.

The 6 rooms of the Sandy Castle

Six rooms up to Sponge Mob, filled with Snappers of five colors: each takes 50% in the element of its color. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.

Room 1

Sandy Castle: map of room 1
Room 1 — map
Sandy Castle: tactical view of room 1, starting cells in blue and red
Room 1 — tactical view

Room 2

Sandy Castle: map of room 2
Room 2 — map
Sandy Castle: tactical view of room 2, starting cells in blue and red
Room 2 — tactical view

Room 3

Sandy Castle: map of room 3
Room 3 — map
Sandy Castle: tactical view of room 3, starting cells in blue and red
Room 3 — tactical view

Room 4

Sandy Castle: map of room 4
Room 4 — map
Sandy Castle: tactical view of room 4, starting cells in blue and red
Room 4 — tactical view

Room 5

Sandy Castle: map of room 5
Room 5 — map
Sandy Castle: tactical view of room 5, starting cells in blue and red
Room 5 — tactical view

Room 6 — Sponge Mob

Sandy Castle: map of room 6
Room 6 — map
Sandy Castle: tactical view of room 6, starting cells in blue and red
Room 6 — tactical view

Defeat Sponge Mob

The wrong reflex against Antiks

The Kloon Snapper sometimes places 16 reflected damage on itself for a turn. Check its state before hitting it: one turn on another target saves you from losing HP for nothing.

Sponge Mob

Sponge Mob

Level 20

  • Health Points280 HP
  • AP6 AP
  • MP3 MP
  • Resistances (%)
  • EarthEarth 14%
  • FireFire 14%
  • WaterWater 14%
  • AirAir 14%
  • NeutralNeutral 14%

Only 280 HP and 14% resistance everywhere, but it heals in an area with Spontaneous Regeneration. In contact, Scrub steals life and removes 2 range, and Rinse shortens your effects around it. No element needs to be avoided against it.

  • Scrub icon
    Scrub4 AP · melee · Water15 to 20 Water steal · -2 Range

    In contact: life steal and 2 range removed for a turn. Keep your characters away from Sponge Mob.

  • Rinse icon
    Rinse4 AP · on itself · Effect duration: -2

    Shortens the duration of your effects around it: buff yourself away from Sponge Mob.

  • Spontaneous Regeneration icon
    Spontaneous Regeneration1 AP · on self · Fire51 to 75 Fire heals

    Heals Sponge Mob and his neighbors for 1 AP: kill him in one go rather than over several turns.

The four-step strategy against Sponge Mob

The right element for each Snapper. Each Snapper takes 50% in its color and loses 9% in two other elements. Hit each one where it is weak rather than forcing your element; the Kloune, at 16% everywhere, can be hit in any of them.

The supports first. The Brown Snapper heals its allies, the Blue Snapper removes MP up to 8 range: kill them first, then the others. Hit the Kloon outside Antiks.

Sponge Mob at range. Don't offer him an isolated character in contact: Scrub deprives you of range. Don't buff yourself near him, Rinse shortens your effects within a radius of 2 cells.

Finish him in one go. Once his Snappers are down, put all your damage on him: 280 HP can be removed in one turn, before he heals himself with Spontaneous Regeneration.

The monsters of the Sandy Castle

Five level 16 Snappers with 90 HP. Four of them take 50% in their color and lose 9% in two other elements; the Kloon resists 16% everywhere. The resistances in red are their weaknesses.

In which order to kill the monsters

  1. Brown Snapper — it heals its allies with Sea Salt and hits at range.
  2. Blue Snapper — it removes 1 MP up to 8 range with Wavelet.
  3. Green Snapper, then White Snapper — they only hit in contact: kill them afterward, from a distance.
  4. Kloon Snapper — hit it only when Antiks is not active.
Brown Snapper

Brown Snapper

Level 16

  • Health Points90 HP
  • AP6 AP
  • MP3 MP
  • Resistances (%)
  • EarthEarth -9%
  • FireFire 50%
  • WaterWater 10%
  • AirAir -9%
  • NeutralNeutral 10%

Burning Sand hits in a cross up to 5 range, and Sea Salt heals its allies around it while reducing your Intelligence. It absorbs Fire very well: hit it with Air or Earth.

  • Burning Sand icon
    Burning Sand3 AP · 5 range · Fire13 to 16 Fire damage
  • Sea Salt icon
    Sea Salt3 AP · on itself · -50 Intelligence · Fire9 to 12 Fire heals

    Heals the Snappers around it and reduces your Intelligence for 2 turns.

Blue Snapper

Blue Snapper

Level 16

  • Health Points90 HP
  • AP6 AP
  • MP3 MP
  • Resistances (%)
  • EarthEarth 10%
  • FireFire -9%
  • WaterWater 50%
  • AirAir -9%
  • NeutralNeutral 10%

Wavelet removes 1 MP up to 8 range, in a perpendicular line, and Resistivity gives 10% resistances to its nearby allies. It absorbs Water: hit it with Air or Fire.

  • Wavelet icon
    Wavelet3 AP · 8 Range · Water15 to 18 Water damage · MP-1 MP

    Removes 1 dodgeable MP up to 8 range, in a perpendicular line of 3 cells.

  • Resistivity icon
    Resistivity3 AP · on itself · -50 Chance · 10% Resistance
Green Snapper

Green Snapper

Level 16

  • Health Points90 HP
  • AP6 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 50%
  • FireFire -9%
  • WaterWater 10%
  • AirAir -9%
  • NeutralNeutral 10%

Repulsion hits in contact and pushes back one cell, Infuriating Wave gives power to its allies and removes Strength from you. Hit it with Air or Fire, never Earth.

  • Repulsion icon
    Repulsion3 AP · melee · Earth17 to 22 Earth damage · Push Away 1 cell

    Pushes back one cell in contact.

  • Infuriating Wave icon
    Infuriating Wave3 AP · on itself · -50 Strength · 50 Power

    50 power for the nearby Snappers, 50 less Strength for you, 2 turns.

White Snapper

White Snapper

Level 16

  • Health Points90 HP
  • AP6 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth -9%
  • FireFire -9%
  • WaterWater 10%
  • AirAir 50%
  • NeutralNeutral 10%

Puff of Air hits in contact and reduces your MP Parry, Earthly Swim gives flight and lock to its allies. Hit it with Earth or Fire, never Air.

  • Puff of Air icon
    Puff of Air3 AP · melee · Air17 to 22 Air damage · MP-10 MP Parry
  • Earthly Swim icon
    Earthly Swim3 AP · on itself · -50 Agility · 5 Flight · 5 Lock
Kloon Snapper

Kloon Snapper

Level 16

  • Health Points90 HP
  • AP6 AP
  • MP4 MP
  • Resistances (%)
  • EarthEarth 16%
  • FireFire 16%
  • WaterWater 16%
  • AirAir 16%
  • NeutralNeutral 16%

No weakness, 16% resistance everywhere. Joek hits in Earth and Air up to 3 range with a small poison, and Antiks reflects 16 damage back to it for a turn: switch targets for the duration of the effect.

  • Joek icon
    Joek3 AP · 3 Range · Earth7 to 10 Earth damage · Air7 to 10 Air damage · Fire7 to 10 Fire damage
  • Antiks icon
    Antiks2 AP · on self · 16 Reflected Damage

    16 damage reflected for a turn: hit another target.

Preparing your run through the Sandy Castle

One of the very first dungeons, for teams of level 10 to 20 discovering elemental resistances. People come here for Foam Dungeon, the Sponge Set and Sponge Mob's soul for the Ochre Dofus, with a Soul Stone for Small Souls (captures up to level 50).

How to enter the Sandy Castle

The entrance is in the Astrub Rocky Inlet, at ; the nearest zaap is the Pandala Village one . Three ways to open it: a Sandy Castle Key (consumed), the key ring if it is registered there, or the automatic group search. Two quests give the key: Like a Snapper out of Water and Wartella's Teeth.

Crafting the Sandy Castle Key

It is made at a Handyman's workshop. Five ingredients drop from the Snappers, at 55%: Beach Towel (White), Prize Fin (Blue), Suntan Lotion (Brown), Marine Conch (Green) and Rotten Meat. Trout (fishing), Sage and Barley (harvesting) complete the recipe.

Ingredient Quantity Level
Beach Towel iconBeach Towel 2 18
Prize Fin iconPrize Fin 2 18
Suntan Lotion iconSuntan Lotion 2 18
Marine Conch iconMarine Conch 2 18
Rotten Meat iconRotten Meat 2 20
Trout iconTrout 2 20
Sage iconSage 2 20
Barley iconBarley 2 20

Which team to bring against Sponge Mob

At least two elements. Each Snapper takes 50% in its color: two different elements in the team keep you from getting stuck on one of them. Fire and Air together cover all the colors.

A pushback. Classes that push back, remove MP or protect an ally are comfortable in these rooms. A pushback or a pull is essential for the Special achievement.

The five achievements of the Sandy Castle

Each achievement gives 31,000 XP and 2 Sponge Mob Skin, Duo doubles the XP. Killing Sponge Mob on turn 1 settles the Special achievement in advance.

Achievements Condition Points XP
Sponge Mob (Misanthrope) iconSponge Mob (Misanthrope) Defeat Sponge Mob as a team in his dungeon by completing the “Misanthrope” challenge. 10 31 000
Sponge Mob (Special) iconSponge Mob (Special) Defeat Sponge Mob in his dungeon by completing the “Sponge Shover” challenge. 10 31 000
Sponge Mob (Duo) iconSponge Mob (Duo) Defeat Sponge Mob in his dungeon by completing the “Duo” challenge. 20 62 000
Sponge Mob (Versatile) iconSponge Mob (Versatile) Defeat Sponge Mob in his dungeon by completing the “Versatile” challenge. 10 31 000
Sandy Castle iconSandy Castle Defeat Sponge Mob in this boss's dungeon. 10 31 000

Special: Sponge Shover

From turn 2, Sponge Mob must be pushed or pulled at least once each global turn. Ideally: kill Sponge Mob on turn 1, so you never have to push him. Otherwise, keep a pushback or a pull available for him each turn, and don't finish him off before you have made sure of that movement.

Misanthrope

No ally may end their turn on a cell adjacent to another ally. Give each character an area and use the obstacles to keep your distance. Check your cell before ending, especially after a Repulsion that moved you.

Versatile

Each ally may use the same action only once during their turn. Prepare several damage and movement spells. With 90 HP per Snapper, two different spells are often enough to kill one without repeating an action.

Duo

Two characters at most, under 20 turns. Two complementary characters, who hit at range and handle positioning. Kill the support Snappers, then put all your damage on Sponge Mob to finish him before he heals.

Drops and loot of the Sandy Castle

Base in-game rates, before Prospecting bonuses.

On Sponge Mob

  • Sponge Mob Skin iconSponge Mob SkinSkin55 %
  • Icon of Slimy ScaleSlimy ScaleSkin9,24 %
  • Nougat Rabmarac Bar iconNougat Rabmarac BarTreat6 %
  • Barrel of Drinking Water iconBarrel of Drinking WaterContainer3 %
  • Rotten Carrion iconRotten CarrionMeat2,77 %

1 rare item is added at 0.05% each: Al Howin Gobtubby.

On the henchmen of Sponge Mob

  • Rotten Meat iconRotten MeatMeat · White Snapper55 %
  • Beach Towel iconBeach TowelFabric · White Snapper55 %
  • Prize Fin iconPrize FinMiscellaneous Resource · Blue Snapper55 %
  • Glacial Fluid iconGlacial FluidLiquid · Kloon Snapper55 %
  • Suntan Lotion iconSuntan LotionMiscellaneous Resource · Brown Snapper55 %
  • Marine Conch iconMarine ConchMiscellaneous Resource · Green Snapper55 %
  • Questhead iconQuestheadHat · White Snapper12 %
  • Icon of Slimy ScaleSlimy ScaleSkin · White Snapper9,24 %
  • Barrel of Drinking Water iconBarrel of Drinking WaterContainer · White Snapper1 %
  • Sponge Ring iconSponge RingRing · White Snapper1 %
  • Sponge Belt iconSponge BeltBelt · White Snapper1 %
  • Sponge Boots iconSponge BootsBoots · Blue Snapper1 %
  • Sponge Helmet iconSponge HelmetHat · Blue Snapper1 %
  • Sponge Amulet iconSponge AmuletAmulet · Brown Snapper1 %
  • Sponge Shovel iconSponge ShovelShovel · Brown Snapper1 %
  • Sponghield iconSponghieldShield · Green Snapper1 %
  • Sponge Cape iconSponge CapeCloak · Green Snapper1 %

Sponge Set

Eight pieces of level 20 to 25, at 1% from the Snappers. Chance, Agility and Vitality, with 1 AP from seven pieces.

  • Sponge Amulet iconSponge Amulet16 to 20 Vitality, 16 to 20 ChanceLvl. 20
  • Sponge Ring iconSponge Ring16 to 20 Vitality, 2 FlightLvl. 20
  • Sponge Shovel iconSponge Shovel16 to 18 Water damage, 7 to 10 VitalityLvl. 20
  • Sponge Boots iconSponge Boots21 to 25 Vitality, 16 to 20 AgilityLvl. 20
  • Sponge Belt iconSponge Belt21 to 30 Agility, 2 FlightLvl. 20
  • Sponge Cape iconSponge Cape11 to 15 Agility, 21 to 25 ChanceLvl. 20
  • Sponge Helmet iconSponge Helmet11 to 15 Vitality, 11 to 15 ChanceLvl. 20
  • Sponghield iconSponghield16 to 25 Vitality, 4 to 6% Air ResistanceLvl. 25

Capturing the soul of Sponge Mob

Soul Stone for Small Souls iconA Soul Stone for Small Souls (captures up to level 50) is enough for this level 20 boss. The soul is used for the quest An Eternal Harvest for the Ochre Dofus, which asks for that of every dungeon guardian.

Stone ingredient Quantity
Inferior Soul Splinter iconInferior Soul Splinter 10
Oilbow Grease iconOilbow Grease 1

The Sandy Castle as a guild Expedition

The same dungeon exists as a Guild Expedition. Same names, entirely different mechanics:

  • Sponge Mob has 100% resistance everywhere, his Snappers are invulnerable, and killing him is enough to win; there is always one Snapper of each color, even with four;
  • each damage line on a Snapper removes 1% resistance from Sponge Mob, for the whole fight, and deals him the same damage in the Snapper's element, wherever he is: hit the Snappers with area spells and several damage lines;
  • when killed, the Kloon Snapper comes back on your side under its killer's control: protect it, its Antiks doubles the damage reflected to the boss;
  • get out of the Brown Snapper's red glyph, which removes 10 MP, applies Gravity and hits hard at the end of the turn: an Abyssal Dofus or a rush spell helps you get out;
  • keep Sponge Mob away: his poison from 3 range or more sets up a very strong hit at 2 range. A tank can lock him, but watch out for the Blue Snapper's untackleable state;
  • avoid Air, which all the enemies take at more than 50%, and prefer playing with five. Without pushback resistance, the boss also dies to pushback damage, but he heals every 4 turns: erode him.

Where is the Sandy Castle?

In the Astrub Rocky Inlet, at . The nearest zaap is the Pandala Village one .

What level should I do the Sandy Castle at?

From level 10, comfortably at 20. Sponge Mob is level 20 with 280 HP, his Snappers level 16.

Which quest should I do at the Sandy Castle?

Foam Dungeon, at Belina Thumb's in Astrub : defeat Sponge Mob, discover the castle exit, then report back to her. Do Like a Snapper out of Water first, which gives the key.

How do I get the Sandy Castle Key?

Two quests give it: Like a Snapper out of Water, at Gorton Fisher's , and Wartella's Teeth, at the Madrestam harbour . It is also made with the Snappers' resources.

Which element should I use against the Snappers?

Never the one of their color, which they take at 50%. Earth or Fire against the White one, Air or Fire against the Blue and the Green, Air or Earth against the Brown.

Which monster should you target first in the Sandy Castle?

The Brown Snapper, which heals, then the Blue Snapper, which removes MP at range. Hit the Kloon only outside Antiks.

Which stone should I use to capture Sponge Mob?

A Soul Stone for Small Souls (captures up to level 50). Sponge Mob's soul is in demand for the Ochre Dofus.

Can the Sandy Castle be done with two?

Yes, it is even an achievement: Duo, in under 20 turns. Two complementary characters, who hit at range and handle positioning.

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Sandy Castle

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