Dungeon Archipelago of Valonia
Sylvan Refuge
Level 50 dungeon in the Snowbound Timberland on the Valonia archipelago, at [40,-84]: five rooms of animals that weaken you with every hit, and a boss who protects his allies, Raccooper. Quests to start, strategy, monsters, achievements and loot.
![Sylvan Refuge: the dungeon entrance, at [40,-84] (Snowbound Timberland)](/wp-content/uploads/dofus/donjon-refuge-sylvestre-entree-grand.webp)
Quests linked to the Sylvan Refuge
Two quests are completed on Raccooper: Ferreters' Association, in the Albuera colony series, and The Master's Henchmen, Jumbo Mumbo's tour. Accept them before entering: a fight won without the quest in progress does not count.
Everything ends with Raccooper. After the Albuera dam, defeat Raccooper in a single fight, talk to him, heal Bentlaittuce's ankle with the ointment, then talk to Raccooper, to Bentlaittuce and one last time to Raccooper.
- Start
- Thorbjarn, Valonia archipelago
- Prerequisites
- Level 40 and Into the Coolwolf's Jaws
Coolwolf Fang5 fangs and 510,000 XP
One of Jumbo Mumbo's six guardians. After the Larva Dungeon, reach the Valonia archipelago by the Amakna boat , defeat Raccooper in a single fight, discover the refuge's exit, then go back to see Jumbo Mumbo.
- Start
- Jumbo Mumbo, Amakna Village
- Prerequisites
- The Key Master
For later
Raccooper himself starts the next part. At the refuge, he asks you to investigate the sabotage of the Albuera dam: tail the workers to the Albuera Heights and unmask the P.O.M.S.
- Start
- Raccooper, Sylvan Refuge
- Prerequisites
- Level 40 and Ferreters' Association
Loutbear Claw4 claws and 510,000 XP
Raccooper's soul is required. The Ochre Dofus quest asks for the souls of many dungeon guardians: capture this one while you are passing through, with a Soul Stone for Small Souls.
- Start
- Otomai, Otomai Island
- Prerequisites
- Level 40
Ochre Dofusat the end of the 19 steps
During events
- Tiwaapi Simulation
The Tiwabbit may assign you Raccooper as a guardian to defeat. Tiwaapi, Incarnam, .
The 5 rooms of the Sylvan Refuge
Five fights. In all of them, each monster hit weakens you in its element: the mechanic is detailed in the boss section. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.
Room 1


Room 2


Room 3


Room 4


Room 5 — Raccooper


Defeat Raccooper
The Camaraderie shield
From the first turn, Raccooper teleports next to an ally and gives it a shield for 2 turns. Leave that monster alone and hit another one until the shield disappears. Same logic for monsters linked by the Loutbear's Eagerness.
Level 50
1,200 HP
9 AP
5 MP
- Resistances (%)
Earth 5%
Fire 5%
Water 5%
Air 5%
Neutral 0%
No invulnerability: he goes down fast. His two spells strike in all five elements at medium range and give you a Prsymatic Weakness, -10% resistance everywhere, stackable three times. No real weakness: Neutral, at 0%, is what he takes worst.
-
Boomerang Billhook
Same principle over a small area, at shorter range.
-
Pruning Knife
Strikes in all five elements at once and removes 10% resistance everywhere, stackable three times.
CamaraderieTeleportation next to an ally, in a line from 3 to 9 RNG, and a shield for 2 turns. 3-turn cooldown: switch targets in the meantime.
The four-step strategy against Raccooper
Timongoose first. It pulls, weakens you in Water and gives 3 AP to its allies. Kill it first, in Fire or Neutral, its two weaknesses.
Get around the protections. Raccooper casts Camaraderie on turn 1: do not hit the protected monster, take the next one. Same thing for monsters linked by the Loutbear's Eagerness: aim at a monster outside the sharing.
Bulkyfallo, then Loutbear. The Bulkyfallo charges at you with Tackle, the Loutbear strikes in melee and shares damage. Keep your distance while you kill them; Thoronduddleswell and Coolwolf come next, depending on their position.
Raccooper last. Alone, he has no one left to protect: finish him quickly, since the Prsymatic Weaknesses stacking on you make each turn costlier.
Elemental weaknesses
In the Snowbound Timberland as in the dungeon, each monster strikes in a single element. With each strike, it applies -20% resistance in that element to its target and to itself, for 3 turns, stackable three times. On a critical hit, the target takes -30% and the monster only -15%.
The Bulkyfallo weakens in Earth, the Loutbear in Neutral, the Thoronduddleswell in Air, the Timongoose in Water, the Coolwolf in Fire. Raccooper applies -10% in all elements, and nothing on him for criticals. A monster that has just struck is weakened in turn: hit it in the element it just used.
The monsters of the Sylvan Refuge
Five level 42 animals, one striking element each and low resistances. Each one weakens you in its element with every hit. The resistances in red are their weaknesses.
In which order to kill the monsters
- Timongoose — it pulls and gives 3 AP to its allies.
- Bulkyfallo — it charges at you with Tackle and strikes around it.
- Loutbear — it strikes in melee and shares damage among its allies.
- Thoronduddleswell, then Coolwolf — one pushes back and speeds up its allies, the other reduces your healing.
Level 42
480 HP
6 AP
4 MP
- Resistances (%)
Earth 5%
Fire -10%
Water 10%
Air 0%
Neutral -5%
Spit Spurt pulls one cell and weakens you in Water, Warning Cry gives 3 AP to the monsters around its target, without line of sight. Weak to Fire and Neutral.
-
Spit Spurt
Pulls one cell, up to 5 RNG.
Warning Cry3 AP for the monsters in a cross around the target, without line of sight. 3-turn cooldown.
Level 42
630 HP
6 AP
3 MP
- Resistances (%)
Earth 10%
Fire -5%
Water -10%
Air 0%
Neutral 5%
Tackle throws it into melee with you in a line, from 2 to 4 cells, then strikes around it; Telluric Shake weakens you in Earth. Weak to Water and Fire.
-
Telluric Shake
-
Tackle
The Bulkyfallo pulls itself toward you in a line, then strikes in a cross around it.
Level 42
630 HP
6 AP
3 MP
- Resistances (%)
Earth 5%
Fire 0%
Water -5%
Air -10%
Neutral 10%
Eagerness shares damage among the monsters around its target, without line of sight; in melee, Crushing Impact weakens you in Neutral. Weak to Air and Water.
-
Crushing Impact
EagernessShares damage among the monsters in a cross around the target. 3-turn cooldown: aim at a monster outside the sharing.
Level 42
480 HP
6 AP
5 MP
- Resistances (%)
Earth 0%
Fire -10%
Water 5%
Air 10%
Neutral -5%
Flurry of Feathers strikes in a line up to 7 RNG without line of sight, pushes back one cell and weakens in Air; Landing gives 2 MP to the monsters around it. Weak to Fire and Neutral.
-
Flurry of Feathers
Pushes back one cell, in a line and without line of sight.
Landing2 MP for the Thoronduddleswell and the monsters around it, for one turn. 2-turn cooldown.
Level 42
480 HP
6 AP
4 MP
- Resistances (%)
Earth -5%
Fire 10%
Water -10%
Air 5%
Neutral 0%
Burning Fang halves the healing you receive, Laceration increases its critical hits, and it weakens you in Fire. Weak to Water and Earth.
Laceration
Burning FangHalves the healing received for one turn.
Preparing your run through the Sylvan Refuge
A medium-difficulty dungeon for teams of level 40 to 50, ideal for learning to handle elemental penalties without a punishing mechanic. People come here for the Valonia quests, for the Ochre Dofus with a Soul Stone for Small Souls (captures up to level 50), and for the Nicking for Ninnies from the achievements.
How to enter the Sylvan Refuge
The entrance is in the Snowbound Timberland, on the Valonia archipelago, at ; the Snowbound Timberland zaap is very close. The archipelago is reached by the Amakna boat . You enter with a Sylvan Refuge Key, the key ring or the group search.
Crafting the Sylvan Refuge Key
It is crafted by a handyman. Five ingredients drop in the dungeon, at 48%: Bulkyfallo Horn, Loutbear Claw, Thoronduddleswell Feather, Timongoose Fur and Tender Meat. Breaded Fish, 5-leaf Clover and Oats complete the recipe.
| Ingredient | Quantity | Level |
|---|---|---|
| 2 | 50 | |
| 2 | 50 | |
| 2 | 50 | |
| 2 | 50 | |
| 2 | 50 | |
| 2 | 50 | |
| 3 | 40 | |
| 3 | 40 |
Which team to bring against Raccooper
Play at a distance. The fewer hits you take, the fewer weaknesses you stack. Removal, displacement or protections keep the monsters away despite Tackle, Flurry of Feathers and Spit Spurt.
Several elements. Each monster has its weaknesses and weakens itself when it strikes. Varying the elements lets you take advantage of every opening, without depending on a single one.
The six achievements of the Sylvan Refuge
Each achievement gives 510,000 XP and 2 Nicking for Ninnies, Duo doubles the XP; Sidekick gives 765,000 XP. Last and Cautious are done with the basic strategy.
| Achievements | Condition | Points | XP |
|---|---|---|---|
| Raccooper (Sidekick) | Defeat Raccooper in his dungeon while completing the “Mini Inuits” challenge. | 5 | 765 000 |
| Raccooper (Special) | Defeat Raccooper in his dungeon while completing the “Forest Vigilance” challenge. | 10 | 510 000 |
| Sylvan Refuge | Defeat the Raccooper in this boss's dungeon. | 10 | 510 000 |
| Raccooper (Last) | Defeat Raccooper in his dungeon while completing the “Last” challenge. | 10 | 510 000 |
| Raccooper (Cautious) | Defeat Raccooper in his dungeon while completing the “Cautious” challenge. | 10 | 510 000 |
| Raccooper (Duo) | Defeat Raccooper in his dungeon while completing the “Duo” challenge. | 20 | 1 020 000 |
Last
Raccooper must be finished off last. Nothing special: monsters first, Raccooper afterwards, as in the basic strategy.
Cautious
No ally must end their turn next to an enemy. Watch your final cell, especially after Tackle and Spit Spurt. If you risk being locked without being able to flee, by push or teleportation, simply stay away from the monsters.
Special: Forest Vigilance
Do not stack more than two different elemental weaknesses at the start of your turn. Stay at a distance to limit the hits you take, and therefore the weaknesses. Each monster only applies one, that of its element: do not let three monsters of different elements hit the same character.
Duo
Two characters at most, in fewer than 20 turns. Not very complicated: survive and eliminate all the monsters in the basic order, Timongoose first. Everything must be finished by the end of turn 19.
Sidekick: Mini Inuits
At least four characters, including one eligible companion: Inferno, Styx, Mandrin or Will Killson. The basic strategy. Keep the companion alive until the end, away from monsters that pull or charge at their target.
Drops and loot of the Sylvan Refuge
Base in-game rates, before Prospecting bonuses.
On Raccooper
Nicking for NinniesMiscellaneous Resource48 %
Pine ConePlant8,04 %
Nougat Rabmarac BarTreat6 %
Tender CarrionMeat2,41 %
Bag of ResinContainer1 %
Fortunawa CookieTreat0,5 %
Al Howin GobtubbyCeremonial pet0,1 %
On the henchmen of Raccooper
Bulkyfallo HornBone · Bulkyfallo48 %
Tender MeatMeat · Bulkyfallo48 %
Loutbear ClawBone · Loutbear48 %
Thoronduddleswell FeatherFeather · Thoronduddleswell48 %
Timongoose FurHair · Timongoose48 %
Coolwolf FangBone · Coolwolf48 %
Pine ConePlant · Bulkyfallo8,04 %
Bag of ResinContainer · Bulkyfallo1 %
Capturing the soul of Raccooper and the Ochre Dofus
A Soul Stone for Small Souls (captures up to level 50) is enough for Raccooper, who is level 50. The soul is used for the An Eternal Harvest quest for the Ochre Dofus.
| Stone ingredient | Quantity |
|---|---|
| 10 | |
| 1 |
Where is the Sylvan Refuge?
In the Snowbound Timberland, on the Valonia archipelago, at . The Snowbound Timberland zaap is a stone's throw away; the archipelago is reached by the Amakna boat.
At what level should you do the Sylvan Refuge?
From level 40, comfortably at 50. The dungeon is rated medium difficulty.
Which quest should you do in the Sylvan Refuge?
Ferreters' Association, with Thorbjarn , and The Master's Henchmen, with Jumbo Mumbo. Both are completed by defeating Raccooper in a single fight.
Which monster should you target first in the Sylvan Refuge?
The Timongoose. It pulls, weakens you in Water and gives 3 AP to its allies; the Bulkyfallo and the Loutbear follow.
How do elemental weaknesses work?
Each monster hit removes 20% resistance from you in its element, for 3 turns and up to three times. The monster applies the same penalty to itself: hit it in the element it just used.
What should you do when Raccooper protects a monster?
Switch targets. The monster protected by Camaraderie keeps its shield for 2 turns: hit the others in the meantime.
Which stone should you use to capture Raccooper?
A Soul Stone for Small Souls (captures up to level 50). Raccooper's soul is required by the Ochre Dofus quest.
Can the Sylvan Refuge be done with two characters?
Yes, it is even an achievement: Duo, in fewer than 20 turns. The basic order is enough, with the Timongoose first.
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