Quest Dreamlands
Four Against One
Eliocalypse quest from level 50, with Draconiros in the Dreamlands: craft a Nightmare Catcher, separate the four Horlamares using nightmare marks and capture them one by one. All the steps, the dialogue choices, the recipe and the method for the four fights.
What to prepare
Everything goes into crafting the Nightmare Catcher, with a Carver of level 10 minimum. The four fights are solo: resistant gear helps for two of them.
20 × Walnut Woodfor the Nightmare Catcher
6 × Silk Stringfor the Nightmare Catcher
100 × Nuggetfor the Nightmare Catcher
1 × Ruby Stonefor the Nightmare Catcher
1 × Emerald Stonefor the Nightmare Catcher
1 × Sapphire Stonefor the Nightmare Catcher
1 × Crystal Stonefor the Nightmare Catcher
Quest Resources, obtained along the way
1 × Draconiros's Powerentrusted by Draconiros
The 11 quest steps
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1Talk to Draconiros
Dialogue · Draconiros
The quest starts in the Dreamlands, with Draconiros in his dragon form. He asks you to eliminate the four Horlamares by dividing them, using marks blessed by Eiwech, the god of dreams, placed in four places in the World of Twelve. He entrusts you with a part of his power to craft a nightmare catcher.
Draconiros's Powerreceived
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2Craft the Nightmare Catcher
Crafting
Craft 1 Nightmare Catcher with a Carver of level 10 minimum: 1 Sapphire Stone, 100 Nugget, 6 Silk String, 20 Walnut Wood, 1 Ruby Stone, 1 Emerald Stone, 1 Draconiros's Power and 1 Crystal Stone.
1 × Sapphire Stoneto hand over
100 × Nuggetto give
6 × Silk Stringto hand over
20 × Walnut Woodto hand over
1 × Ruby Stoneto hand over
1 × Emerald Stoneto hand over
1 × Draconiros's Powerto hand over
1 × Crystal Stoneto hand over
Nightmare Catcherreceived
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3Meet Eiwech's follower
Dialogue · Dream Shepherdess
Eiwech's follower is the Dream Shepherdess. She gives you clues to find four resting places, which you will recognize by the presence of dream Gobblies.
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4Place the four nightmare marks
Place a mark entrusted by Draconiros in each of the four places, in any order you like.
- where a king dreams: in Allister's castle, go straight to the throne room, then right into Allister's bedroom; click his bed
- where a god takes a nap: in the Sadida temple, in the room between the statue and the dopple, click the root sticking out of the ground
- where an alchemist sleeps: in Otomai's house, go upstairs and click his bed
- where a prisoner of time dreams: at the Frigost Town Hall, go to the room on the right and click the bed
![Place the four nightmare marks, at [4,-6] (Amakna Castle)](/wp-content/uploads/dofus/carte-chateau-d-amakna-4-6.webp)
Place the four nightmare marks · [4,-6] ![Place the four nightmare marks, at [-1,9] (Low Crackler Mountain)](/wp-content/uploads/dofus/carte-montagne-basse-des-craqueleurs-1-9.webp)
Place the four nightmare marks · [-1,9] ![Place the four nightmare marks, at [-55,15] (Tree Keeholo Foliage)](/wp-content/uploads/dofus/carte-feuillage-de-l-arbre-hakam-55-15.webp)
Place the four nightmare marks · [-55,15] ![Place the four nightmare marks, at [-77,-42] (Frigost Village)](/wp-content/uploads/dofus/carte-la-bourgade-77-42.webp)
Place the four nightmare marks · [-77,-42] -
5Start the hostilities
Dialogue · Dream Gobbly
Go back to one of the four places. Equip the Nightmare Catcher as a weapon: it gives you the extra spell Nightmare Catcher, to use at the right moment to finish off each Horlamare. Talk to the Dream Gobbly on the map to activate the power of the marks.
Dialogue
- “Say that you are ready to start hostilities”
You need to equip the Nightmare Catcher for each of the four fights, which are all solo.
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6Capture the Oppressive Horlamare
Combat · Oppressive Horlamare
At Allister's castle, talk to the Oppressive Horlamare. It is invulnerable and summons 5 small monsters. Each small one killed leaves a one-cell black glyph where it died: stand on it, otherwise it comes back to life on the next turn. So kill only one small one per turn; once they are all dead, cast Nightmare Catcher on the big one to finish it off in one go.
Oppressive Horlamarefight · levels 60 to 200 · 1,800 to 13,000 HP · 20 AP · 0 MP
![Allister's Castle, at [4,-6] (Amakna Castle)](/wp-content/uploads/dofus/carte-chateau-d-amakna-4-6.webp)
Allister's Castle · [4,-6] -
7Capture the Aggressive Horlamare
Combat · Aggressive Horlamare
In Otomai's house, talk to the Aggressive Horlamare. It has few resistances, but the goal is not to kill it: hit it relentlessly to move it from state I to state VI, each state depending on an HP threshold. At state VI, at 2,500 HP, it becomes invulnerable: then cast Nightmare Catcher from its melee range, outside the black glyph.
The Nightmare Catcher spell only works outside the black glyph, that is, in melee with the Aggressive Horlamare.
Aggressive Horlamarefight · levels 60 to 200 · 1,600 to 11,000 HP · 20 AP · 6 MP
![Otomai's House, at [-55,15] (Tree Keeholo Foliage)](/wp-content/uploads/dofus/carte-feuillage-de-l-arbre-hakam-55-15.webp)
Otomai's House · [-55,15] -
8Capture the Stingy Horlamare
Combat · Stingy Horlamare
At the Frigost Town Hall, talk to the Stingy Horlamare. It has 99% resistance everywhere and it is vulnerable: you need to make it invulnerable. Hit it every turn at least once in Water, Air, Fire or Earth: it takes the state of that element and hits in that element. Hold on for about 11 turns like this, then cast Nightmare Catcher on it.
It steals characteristics every turn and hits harder and harder: plan for resistant gear.
Stingy Horlamarefight · levels 60 to 200 · 1,800 to 13,000 HP · 20 AP · 6 MP
![Frigost Town Hall, in [-77,-42] (Frigost Village)](/wp-content/uploads/dofus/carte-la-bourgade-77-42.webp)
Frigost Town Hall · [-77,-42] -
9Capture the Pernicious Horlamare
Combat · Pernicious Horlamare
At the Sadida temple, talk to the Pernicious Horlamare. It has 99% resistance everywhere and splits into 8 small ones; nobody can move or be moved. Each monster has a purple glyph of radius 4, which grows by 1 per turn: each hit taken reduces it by 1, 2 at most per turn and per monster. At 0, the monster gets a skull state and a single hit eliminates it. Finish with the big one's glyph, then cast Nightmare Catcher on it.
Being inside a purple glyph hits for 200 Water damage: plan for resistant gear and area spells to hit several monsters at once.
Pernicious Horlamarefight · levels 60 to 200 · 2,300 to 16,000 HP · 20 AP · 0 MP
![Sadida Temple, at [-1,9] (Low Crackler Mountain)](/wp-content/uploads/dofus/carte-montagne-basse-des-craqueleurs-1-9.webp)
Sadida Temple · [-1,9] -
10Go back to see Draconiros
Dialogue · Draconiros
Go to the Dreamlands through the Infinite Dreams tab and talk to Draconiros to reach the crucible, then to Draconiros in his dragon form. Give him the Nightmare Catcher containing the four Horlamares: he throws it into the crucible while reciting a formula, and a vision appears in the smoke, as a cutscene.
Dialogue
- “Join the dream of the dream crucible”
- “Proudly announce that you managed to capture the four Horlamares”
1 × Nightmare Catcherto hand over
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11Ask Draconiros about the vision
Dialogue · Draconiros
The cutscene shows four mystery figures, perhaps behind the Horlamare. Talk to Draconiros again: he does not know who they are but is certain he knows them, and according to him a storm is brewing that will spare no one. The quest ends.
The fights
Levels 60 to 200
At Allister's castle, at , solo. Invulnerable, it summons 5 small monsters: kill one per turn and stand on the black glyph it leaves, then finish it off with Nightmare Catcher.
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Castigation
Hits for 120 Fire damage and pushes back.
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Brutality
Hits for 60 Neutral damage.
Levels 60 to 200
In Otomai's house, at , solo. Hit it up to state VI, at 2,500 HP, then cast Nightmare Catcher in melee.
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Rage
Raises its state from I to VI.
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Spite
Hits for 450 in Air.
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Screamer
Hits for 500 Fire damage.
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Imminent Death
It becomes invulnerable and places a reversed black glyph with radius 2. This is the moment to cast Nightmare Catcher, from its melee range.
Levels 60 to 200
At the Frigost Town Hall, at , solo. 99% resistance everywhere: hit it each turn in one element for about 11 turns to make it invulnerable, then cast Nightmare Catcher.
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Doldreams
Steals 400 in the element of its state, with no duration limit and stackable, and hits for 300 in that element: it hits harder and harder.
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Shifting Terror
Hits for 600 in the element of its state, more once boosted. In Earth state, removes 2 turns from the duration of your effects; in Water state, removes 6 dodgeable AP for 1 turn.
Levels 60 to 200
At the Sadida Temple, at , solo. 99% resistance everywhere, split into 8 small ones: reduce their purple glyphs to 0 by hitting them, eliminate them, then do the same with the big one before casting Nightmare Catcher.
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Ghastly Gaze
Makes the target unhealable for 1 turn.
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Pestilential Link
Strikes for 300 Earth damage.
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Scab
Hits for 500 Fire damage.
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Purple glyph
Being inside a glyph hits for 200 Water damage.
The rewards
- XP3,150,000 experience points
52,776 kamas
Related quests
The quest follows Hunting Party and unlocks Translucent Dreams, the seventh quest in the series, by talking to Draconiros again. It is part of the achievement Eliocalypse: Resonance, which groups nine quests.
- Start
- Draconiros [0,0]
- Start
- Draconiros [0,0]
Achievements · Eliocalypse
Eliocalypse: Resonance
Complete the following quests:
- There's a Time for EverythingLvl. 50
- Reality Is Out ThereLvl. 50
- Things Will Be Better BeforeLvl. 50
- Prophetic NightmaresLvl. 50
- Hunting PartyLvl. 50
- Four Against OneLvl. 50
- Translucent DreamsLvl. 50
- Who Watches the Watchers?Lvl. 50
- The Root of All EvilLvl. 50
Where does the Four Against One quest start?
With Draconiros, in his dragon form, in the Dreamlands. It follows Hunting Party and requires level 50.
What is the recipe for the Nightmare Catcher?
Eight ingredients, with a Carver of level 10 minimum: 1 Sapphire Stone, 100 Nugget, 6 Silk String, 20 Walnut Wood, 1 Ruby Stone, 1 Emerald Stone, 1 Crystal Stone and 1 Draconiros's Power.
Where do you place the nightmare marks?
In four resting places, in any order you like: on Allister's bed in the castle , on the root of the Sadida temple , on Otomai's bed upstairs in his house and on the bed in the right-hand room of the Frigost Town Hall .
Where do you find Eiwech's follower?
In : she is the Dream Shepherdess. She gives the clues to find the four places, recognizable by their dream Gobblies.
How do you defeat the Horlamares?
By equipping the Nightmare Catcher and casting its spell at the right moment. Each Horlamare has its own mechanic: killing the summons, raising a state, making it invulnerable or reducing glyphs.
Can the fights be done in a group?
No, all four fights are solo. Resistant gear is recommended against the Stingy Horlamare and the Pernicious Horlamare.
Which quest follows Four Against One?
Translucent Dreams, the seventh quest in the series, unlocked by talking to Draconiros again.
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