Dungeon Kingdom of Paper
Imagiro's Memory
Level 200 dungeon in the dimension of Wukin and Wukang, at [2,0]: a single fight in three waves, and a boss that turns into a Lotus three times while lending you King Imagami. Quests to start, strategy, monsters, achievements, and loot.
![Imagiro's Memory: the dungeon entrance, at [2,0] (Kingdom of Paper)](/wp-content/uploads/dofus/donjon-souvenir-d-imagiro-entree-grand.webp)
Quests linked to Imagiro's Memory
Two Breaths, One Inhalation goes through the dungeon: explore it, defeat Queen Amirukam in a single fight, then decipher the spirit-words in the last room. Accept it before entering: a fight won without the quest in progress does not count.
It is completed on Queen Amirukam. After Orukam's Memory and King Imagami, explore Imagiro's Memory, defeat the Queen in a single fight, then decipher the meaning of the spirit-words in the dungeon's last room.
- Start
- The Grandapan, Forbidden Inn, Pandala
- Prerequisites
- Level 180
Words to Speak Bywith 3 Imafugo Apostrophe, 3 Fugokam Apostrophe, and 50,000,000 XP
For later
The Queen and the Fugokam drop haikus. Kigob asks for them from every region: Queen Amirukam drops the Dragon Haiku: Destruction, the Fugokam the Dragon Haiku: Resolution. At the dungeon exit, Sulianam trades one of the two for the one you are missing in the branch.
- Start
- Kigob, Kingdom of Paper
- Prerequisites
- Level 180 and Pandala Awakens
Poet Certificatewith the Recueil de feuilles fanées and 50,000,000 XP
Queen Amirukam can give you the Totem of Sadness. Maimane asks for six emotion totems, each from a boss of your choice: for sadness, Captain Meno, Queen Amirukam, Sylargh, Turtelonia, or Vortex.
- Start
- Maimane, Destroyers' Nightmare
- Prerequisites
- Level 180
Totem of Balanceonce the six totems are handed in
The 2 rooms of Imagiro's Memory
Two maps, but a single fight in three waves, against Queen Amirukam and the Ink Yokianzhis. For each room: the scenery, then the tactical view with the starting cells (blue: you, red: the monsters). Tap an image to enlarge it.
Room 1
No starting cells on this map: the dungeon's only fight takes place in room 1.


Room 2 — Queen Amirukam
The whole dungeon fits in this fight: the Queen with a Fugokam, a Rokoram, and a Tsunam, then two waves of reinforcements. Hit the Queen starting on turn 1 to get past her first threshold.


Defeat Queen Amirukam
The Inky Fog
On turn 1 and then every 3 turns, the Queen places a glyph under each of your characters and summons. On her next turn, anyone who stayed on a glyph takes heavy Earth damage. Always leave these cells before ending your turn.
Level 220
27,000 HP
20 AP
6 MP
- Resistances (%)
Earth 18%
Fire -11%
Water -8%
Air -21%
Neutral 22%
She plays from a distance with spells that have a minimum range: Thundering Toner poisons from very far away, in a line or diagonal, Getsuga Tenshō knocks her back, Monarchy of Black Roses pushes on contact. At 75, 50, and 25% HP, she turns into a Lotus: invulnerable for 5 turns, she lends you King Imagami. Weak point: Air, at -21%.
Thundering Toner5-turn poison that increases your damage taken, stackable, cast from very far away in a line or diagonal. Stay out of its axes and dispel. It persists during the Lotus.
Inky FogOn turn 1 and then every 3 turns: a glyph under each character and summon, which hurts those who stayed on it on the next turn.
Getsuga TenshōRandomly applies Unable to Lock, Gravity, or Unhealable, then knocks it back. A locker put under Unable to Lock no longer blocks her.
Monarchy of Black RosesOn contact: pushes back 4 cells in a cone and removes range. Lock her with your back to an obstacle so you aren't pushed away.
The five-step strategy against Queen Amirukam
Turn 1: the first threshold. Hit the Queen as much as possible from the first turn: the 75% threshold is passed on turn 1. King Imagami is summoned by the character closest to her: make sure it is your first character in initiative.
Play King Imagami. With 20 AP, he casts Wukang Inhalation four times per turn (one more per character beyond four), without line of sight. Place him near the monsters to hit them all, give him MP, then bring him back to safety. Alternate Wukang Surge and Wukang Stability, and heal him: he has to last the 5 turns.
The waves. Kill order: Fugokam, Tsunam, Shinlam, Mabram, Rokoram. Keep the monsters at a distance while the King hits them. One hit from the King is often enough to kill the paper counterpart of a monster that has turned into a Lotus; otherwise, push it into the Queen's black glyph.
When she comes out of the Lotus. She comes back with 100% of her HP. Kill the King yourself with Wukang Extinction, ideally with the first character in initiative: your other characters hit the Queen before she plays again. With no threshold, lock her, with your back to an obstacle so she doesn't push you away.
The last threshold, then the end. The third threshold often takes two turns of focus. After the last Lotus, no more King: finish the remaining monsters from a distance, then the Queen, by locking her or avoiding her lines and diagonals. Dispel her poisons, which stack.
The monsters' Lotus
Each monster turns into a Lotus at 10% of its HP, not counting the dungeon's vitality bonus: invulnerable and rooted, it skips its turn for 4 turns and heals 25% then 50% of its HP on turns 2 and 3. It summons its paper counterpart above itself: Imafugo for the Fugokam, Imiyama for the Mabram, Imorok for the Rokoram, Imushin for the Shinlam, Imetsu for the Tsunam.
Kill the counterpart before its summoner's fourth turn: otherwise, the monster kills it itself, comes out of the Lotus, and you have to bring it back down to 10%. The counterparts have 25% less HP and are no longer invulnerable, but they escape Sram traps and bomb walls placed on their arrival cell.
Rooted, a Lotus doesn't lock, can't be pushed, can't be pulled, and doesn't switch places. A Pandawa can, however, carry it, the Queen included.
The Queen's black glyph
At each threshold, she places a black glyph around herself: any paper monster inside dies when she comes out of the Lotus, marked by a skull. The glyph shrinks at each threshold: star of size 3, then 2, then square of size 1.
If a Pandawa has moved it out of its glyph by then, the monsters inside survive. During its 5 Lotus turns, it fully heals itself; Unhealable applied to it for several turns in a row makes it come back weakened.
The three waves
With four characters, the fight starts with the Queen and three monsters; each additional character adds one monster per wave. The second wave arrives on turn 5, the third on turn 10, or immediately if you clear the current wave. Each wave is invulnerable on the turn it arrives, and all the monsters have a big vitality bonus.
With four: Queen, Fugokam, Rokoram, and Tsunam; then Fugokam, two Mabram, and Rokoram; finally Tsunam, two Shinlam, and Mabram. Ideally, dedicate each King Imagami to one wave.
The monsters of Imagiro's Memory
Five level 200 Ink Yokianzhis, whose passive bonuses grow every turn, or as their HP drops. All of them turn into a Lotus at 10% HP. The resistances in red are their weaknesses.
In which order to kill the monsters
- Fugokam — it hits hard from long range, and even harder as its HP drops.
- Tsunam — it gains MP every turn, switches places, and pushes back.
- Shinlam — its damage rises every turn and it erodes: kill it fast or keep it away.
- Mabram, then Rokoram — not very dangerous: heals, trees, and shields, to finish last.
Level 200
5,500 HP
12 AP
5 MP
- Resistances (%)
Earth -15%
Fire 24%
Water -21%
Air 18%
Neutral -6%
Probably the most dangerous monster: Kyogen gives it fixed damage that gets higher the lower its HP. Kiba O Kikisaku steals life and boosts the ranged damage of its neighbors, Artistic Breeze pushes back and removes 1 MP. Weak to Water and Earth.
Artistic BreezePushes 3 cells and removes 1 MP, in a line; the Fugokam's nearby allies gain 1 MP.
Sangaku HanmāCross-shaped area, twice per turn; allies hit gain 2 range.
Kiba O KikisakuFire life steal and ranged damage bonus for the Fugokam's nearby allies. Once per turn.
Level 200
5,500 HP
12 AP
4 MP
- Resistances (%)
Earth -22%
Fire 10%
Water 21%
Air -20%
Neutral 11%
Sarugaku gives it 1 more MP every turn, up to a permanent 5 MP at turn 5. Kagura switches places with you, Inky Pearl pushes back and removes range without line of sight, Chôjû Giga places a glyph that applies Unable to Lock. Apply Gravity to it if it gets close. Weak to Earth and Air.
Inky Pearl
KaguraSwitches places with the target, twice per turn: it pulls you into the middle of the monsters.
Chôjû GigaGlyph that applies Unable to Lock and hurts when crossed. Avoid it if you plan to lock.
Level 200
5,500 HP
12 AP
4 MP
- Resistances (%)
Earth -12%
Fire -17%
Water 19%
Air 25%
Neutral -15%
Kabuki increases its damage every turn, up to a permanent +60% at turn 5. Black Blades hits from 4 to 8 range, Shurigami erodes in a line on contact, Repulsive Ink poisons and then knocks it back. Beware of its counterpart Imushin, which is very violent. Weak to Fire, Earth, and Neutral.
Black Blades
ShurigamiErosion in a line on contact, twice per turn.
Repulsive Ink
Level 200
5,500 HP
12 AP
5 MP
- Resistances (%)
Earth 5%
Fire 5%
Water 5%
Air 5%
Neutral -20%
Black Forest summons an unmovable tree in contact with the nearest enemy, and its heals received increase as its HP drops. Inkernail heals its allies. Butterfly Interlude marks you: every attack you take heals the attacker. Weak to Neutral.
Butterfly InterludeThe state placed on you heals every monster that hits you. Dispel it or move the marked target away.
Inkernail
Song of the Great StagThe Mabram charges in a line at its target, pushes it back 4 cells, and heals itself.
Level 200
5,500 HP
12 AP
4 MP
- Resistances (%)
Earth 26%
Fire -11%
Water -16%
Air -13%
Neutral 14%
Blotting Paper gives it a shield that grows every turn, up to half of its vitality from turn 5. Gakuya protects an ally without line of sight. Do not cross Mountain Fold's glyph, which hurts on every entry. Weak to Water, Air, and Fire.
GakuyaShield and flight on an ally, without line of sight.
Inky Collapse
Mountain FoldRing-shaped glyph that lasts 2 turns and hurts on every entry.
Preparing your run through Imagiro's Memory
A level 190 to 200 dungeon, greatly simplified since version 2.71: a team of four that hits well from a distance can beat it. People come for Two Breaths, One Inhalation, the dragon haikus, the Totem of Sadness, and the achievements: Queen Amirukam cannot be captured.
How to enter Imagiro's Memory
The dungeon is at , in the dimension of Wukin and Wukang. You get in through one of the temples of the Wukin and the Wukang, on Pandala Island, by talking to Daoh. You need a Key to Imagiro's Memory (consumed) or the automatic group search: the key ring doesn't work in a dimension, nor does teleporting the group in front of the dungeon.
Crafting the Key to Imagiro's Memory
It is crafted at a handyman. The four signs drop from the dungeon's monsters, at 12%: Shinlam Semi-Clouton, Rokoram Circumflex Carapace, Mabram Quote Marks, and Tsunam Ellipsis. Liquid Crystal, Ink Snapper, Paper Tulip, and Quisnoa complete the recipe.
| Ingredient | Quantity | Level |
|---|---|---|
| 2 | 200 | |
| 2 | 200 | |
| 2 | 200 | |
| 2 | 200 | |
| 1 | 200 | |
| 1 | 200 | |
| 1 | 200 | |
| 1 | 200 |
Which team to bring against Queen Amirukam
Ranged damage. The monsters have a big vitality bonus and the Queen has to get through her thresholds fast. Classes that hit hard from a distance do all the work; MP removal helps without being mandatory.
Healing and protection. The damage taken is heavy, especially with the Queen's stacked poisons. An Eniripsa or a Feca heals and protects, and the Water-mode Feca also pushes the monsters back to buy time.
A positioning class. The Pandawa carries the Lotuses, places the paper monsters in the black glyph, and can tank while the others hit. An Eliotrope simplifies the fight even more: King Imagami hits through its portals.
The classes that are comfortable here. The Pandawa for positioning and tanking, the Rogue for getting past the thresholds quickly and finishing off the counterparts with the bomb wall once they have played, the Eniripsa and the Feca for healing and protection. The Eliotrope is a bonus: the King hits through its portals.
The six achievements of Imagiro's Memory
Each achievement gives 200,000,000 XP and 2 Queen Amirukam Diacritic, and Trio doubles the XP; Sidekick gives 75,000,000 XP. Cautious, Clean Hands, and Trio are done with the basic strategy, and Paper Regency is completed with Wukang Extinction.
| Achievements | Condition | Points | XP |
|---|---|---|---|
| Defeat Queen Amirukam in her dungeon by completing the “The Pandalans” challenge | 5 | 75 000 000 | |
| Defeat Queen Amirukam in this boss's dungeon. | 10 | 200 000 000 | |
| Defeat Queen Amirukam in her dungeon by completing the “Cautious” challenge. | 10 | 200 000 000 | |
| Defeat Queen Amirukam in her dungeon by completing the “Clean Hands” challenge. | 10 | 200 000 000 | |
| Defeat Queen Amirukam in her dungeon by completing the “Paper Regency” challenge. | 10 | 200 000 000 | |
| Defeat Queen Amirukam in her dungeon by completing the “Trio” challenge. | 20 | 400 000 000 |
Cautious
No ally may end their turn next to an enemy. No particular difficulty with the basic strategy. Don't end your turn next to a monster in Lotus, even if it doesn't play, nor next to the Mabram's and Imiyama's trees.
Clean Hands
Finish off the enemies without direct damage: traps, glyphs, poisons, pushes, reflected damage, and summons are allowed. Fairly simple: King Imagami is a summon, and the Queen's black glyph kills the paper monsters. Once her thresholds are passed, finish the Queen with an indirect attack or a summon, and don't kill the Mabram's and Imiyama's trees directly.
Special: Paper Regency
King Imagami must be finished off by an ally before the Queen comes out of her Lotus phase. Turned into a Lotus on turn 1, she comes back at the start of turn 6: the King must die before then. Wukang Extinction, his own spell, completes the achievement; on the other hand, a King killed by the monsters makes it fail. To be redone at each of the three thresholds.
Trio
Three characters maximum, fewer than 80 turns. Very simple since version 2.71: any ranged team manages it with the basic strategy. With one fewer character, each wave also has one fewer monster.
Sidekick: The Pandalans
Four characters, including a companion among Mirh, Stroy Zemol, Tracon, or Logram. The fight plays out as usual: keep the companion alive, and don't let them end up isolated in an area of the Fugokam or the Queen.
Drops and loot of Imagiro's Memory
Base game rates, before prospecting bonus. The Queen drops the Dragon Haiku: Destruction and the Fugokam the Dragon Haiku: Resolution, required by So Many Words, So Little Time.
On Queen Amirukam
Wukin Lance KianzhiArchipelago of Valonia18 %
Dragon Haiku: DestructionHaiku12 %
Queen Amirukam DiacriticMiscellaneous Resource12 %
Drop of Indelible InkPandala12 %
Nougat Rabmarac BarTreat6 %
Fortunawa CookieTreat6 %
Bag of CherriesContainer3 %
LilcentorCeremonial pet2 %
King Imagami DiacriticMiscellaneous Resource2 %
Ink PetalPlant2 %
Al Howin GobtubbyCeremonial pet1 %
Queen Odasouth WandCeremonial weapon0,95 %
Wa Odanowth's CloakCeremonial cape0,95 %
Queen Odasouth ShieldCeremonial shield0,95 %
Wa Odanowth's SwordCeremonial weapon0,95 %
Wa Odanowth's CwownCeremonial hat0,95 %
Queen Odasouth CloakCeremonial cape0,95 %
Wa Odanowth ShieldCeremonial shield0,95 %
Queen Odasouth CrownCeremonial hat0,95 %
Paragon of PowerMain quests0,7 %
Tasty CarrionMeat0,6 %
KinryuCeremonial pet0,2 %
MoonotaurCeremonial pet0,2 %
SerporCeremonial pet0,2 %
RataldaCeremonial pet0,2 %
WingepigCeremonial pet0,2 %
TutuyutuCeremonial pet0,2 %
FuyutoraCeremonial pet0,2 %
Paper PetalPlant0,18 %
On the henchmen of Queen Amirukam
Drop of Indelible InkPandala · Fugokam12 %
Fugokam ApostropheMiscellaneous Resource · Fugokam12 %
Tasty MeatMeat · Fugokam12 %
Mabram Quote MarksMiscellaneous Resource · Mabram12 %
Second Piece of Forgotten ScrollPandala · Mabram12 %
Rokoram Circumflex CarapaceMiscellaneous Resource · Rokoram12 %
Shinlam Semi-CloutonMiscellaneous Resource · Shinlam12 %
Tsunam EllipsisMiscellaneous Resource · Tsunam12 %
Dragon Haiku: ResolutionHaiku · Fugokam8 %
Edible InkPandala · Fugokam6 %
Wukin Lance KianzhiArchipelago of Valonia · Fugokam6 %
Blackened WordsHaiku Words · Mabram4 %
Fortunawa CookieTreat · Fugokam2 %
Imafugo ApostropheMiscellaneous Resource · Fugokam2 %
Ink PetalPlant · Fugokam2 %
Imiyama Quote MarksMiscellaneous Resource · Mabram2 %
Imorok Circumflex CarapaceMiscellaneous Resource · Rokoram2 %
Imushin Semi-CloutonMiscellaneous Resource · Shinlam2 %
Imetsu EllipsesMiscellaneous Resource · Tsunam2 %
Bag of CherriesContainer · Fugokam1 %
Paper PetalPlant · Fugokam0,12 %
Dragon Haikus
Sulianam's trade
At the dungeon exit, Sulianam trades a Dragon Haiku: Resolution or Destruction for the haiku you are missing in this branch. Handy for converting a duplicate during Kigob's quest.
Where is Imagiro's Memory?
In , in the dimension of Wukin and Wukang. You get in through one of the temples of the Wukin and the Wukang, on Pandala Island, by talking to Daoh.
What level should I be for Imagiro's Memory?
Level 190 minimum, 200 recommended. Queen Amirukam is level 220, with 27,000 HP.
How many fights does the dungeon have?
Just one, in three waves. The second arrives on turn 5, the third on turn 10, or earlier if you clear the current wave.
How do I beat Queen Amirukam?
Get through her three thresholds fast to take advantage of King Imagami. At 75, 50, and 25% HP, she turns into a Lotus for 5 turns and lends you the King, who hits all the monsters every turn.
What should I do when a monster turns into a Lotus?
Kill its paper counterpart before its fourth turn. Otherwise, the monster kills it itself, comes out of the Lotus, and you have to bring it back down to 10% HP.
Which monster should you kill first in Imagiro's Memory?
The Fugokam, then the Tsunam and the Shinlam. The Mabram and the Rokoram are not very dangerous and are finished last.
Which element should I play against Queen Amirukam?
Air, at -21%, then Fire and Water. She resists Earth and Neutral.
Can the key ring be used?
No, the key ring doesn't work in a dimension. You need a Key to Imagiro's Memory or to use the automatic group search.
Can Queen Amirukam be captured?
No, she cannot be captured. No soul stone is needed for this dungeon.
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